💊 Drogen & Crafting – KettenDrugs & crafting – chains
💊 Drogen & Crime – Spielmechanik, neutral erklärt.
💊 Drugs & crime – game mechanics, neutrally explained.
Drogen-Ketten (Spielmechanik)
Drogen sind ein optionaler Wirtschaftszweig (Mod iM7s Drug Running) – reine Spielmechanik: Anbau oder Labor, Verarbeitung an Stationen, Pressen zu Bricks.
- Verkauf: Bricks kauft nur der Schwarzmarkt (Hassan).
- Aufwand: Pflanzen brauchen Zeit und Platz, Labore brauchen Laborbedarf von Quinn.
- 18+ Spielinhalt – keine Anleitung für die reale Welt.
🌿 Cannabis
Pflanzen im Zelt/Topf → Trocknen am Drying Rack → Trimmen → Abpacken → Brick an der Production Table.
🧪 Crystal
Labor-Station (Drug Lab) → Tray → Production Table → Brick. Laborbedarf gibt es bei Quinn.
💊 Pillen
Presse (Tisch) → Bündel → Brick an der Production Table.
🍃 Kokain
Pflanzen im Zelt → Trocknen → Chem-Fass → Bündel → Brick.
🌺 Opiate
Mohn im Zelt → Chem-Fass → Production Table → Brick (Pulver/Teer); Fentanyl direkt im Chem-Fass.
🎨 LSD
LSD-Lab mit Timer → fertige Bögen (zufälliges Motiv).
🍄 Pilze
Sporenspritze in Garten/Zelt → wachsen → ernten.
Drug chains (game mechanic)
Drugs are an optional economy branch (iM7s Drug Running mod) – pure game mechanic: growing or lab, processing at stations, pressing into bricks.
- Selling: only the Black Market (Hassan) buys bricks.
- Effort: plants need time and space, labs need lab supplies from Quinn.
- 18+ game content – not a real-world guide.
🌿 Cannabis
Plant in tent/pot → dry on the drying rack → trim → bag → brick at the production table.
🧪 Crystal
Drug lab station → tray → production table → brick. Lab supplies are sold by Quinn.
💊 Pills
Press (table) → bundle → brick at the production table.
🍃 Cocaine
Plant in tent → dry → chem barrel → bundle → brick.
🌺 Opiates
Poppy in tent → chem barrel → production table → brick (powder/tar); fentanyl directly in the chem barrel.
🎨 LSD
LSD lab with timer → finished sheets (random motif).
🍄 Mushrooms
Spore syringe into garden/tent → grow → harvest.
R3DACTED
